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Volumetric
3D
Volumetric 3D Imaging Systems have been the staple of science
fiction since they were first postulated in 1912. Although many
attempts have been made, none have been good enough for
commercialization. Only recently has the underlying imaging
technology come of age and serious attempts at developing
commercial volumetric display technology has found traction.
What is different about Volumetric Displays?
A volumetric display device is a graphical display device that
forms a visual representation of an object in three physical
dimensions, as opposed to the planar image of traditional
screens that simulate depth through a number of different visual
effects. One definition offered by pioneers in the field is that
volumetric displays create 3-D imagery via the emission,
scattering, or relaying of illumination from well-defined
regions in (x,y,z) space. Though there is no consensus among
researchers in the field, it may be reasonable to admit
holographic and highly multi-view displays to the volumetric
display family if they do a reasonable job of projecting a
three-dimensional light field within a volume.
(Source: Wikipedia)
The main difference from an application and usage point is that
volumetric displays are not 3D on a 2D screen or a flat panel.
Therefore volumetric displays are the real deal.
Advantages of Volumetric Displays
Volumetric Displays render actual voxels which 2D screens by
definition cannot
Are capable of displaying actual spatial relationships between
objects and elements – thus are much more appropriate for 3D
visualization, especially those applications that involve
parameters of space and distance
Are naturally auto-stereoscopic since they do not depend upon
artificial parallax creation
Provide viewing of the object or scene from multiple
points-of-view
Do not require artificial depth cues like lighting, shading and
perspective
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